A thumping, ambient techno beat powers all the action and the overall soundtrack is a powerful bass production machine. Controls are smooth and precise, and the action is hypnotic thanks to the game’s vivid light show presentation. The left stick moves your ship around the screen and the right stick shoots in whatever direction you point it. Dimensions comes equipped with 50 levels that include time survival modes, boss fights, point battles, and several other variations on the theme. Geometry Wars 3 retains all the visceral, frenetic charm of the original. The basic premise is generally just to survive onslaughts of menacing geometric shapes and heavy enemy fire for as long as possible, while racking up points shooting things. It went solo with the Retro Evolved re-release on the Xbox 360, and has hit the DS, Wii, and iOS since then. The original game was a brilliant homage to classic shooters that was actually included as a mini-game in Project Gotham Racing 2 (by developer Bizarre Creations) on the original Xbox. If you’re unfamiliar with the series, it’s been around a while. In fact, Geometry Wars-as a whole-captures the spirit of classic coin-op shooters better than almost anything else out there, including attempts to revamp actual arcade classics. The new-retro graphics recall the era of vector graphics, Major Havoc, and seedy arcades where those of us of a certain age fretted away our youth one quarter at a time. It’s fast, hard, and frustrating, but addicting and satisfying to play. Geometry Wars 3: Dimensions is like a boundless pile of neon candy. Of course, this time, the game is on the “new” gen, so it’s been ratcheted up to insane disco levels of flashing, shiny retro goodness. ![]() ![]() Now in its third iteration, the series is still rocking its old school twin-stick arcade game play vector-inspired graphics style. ![]() If ever there was a game to test a player’s ability to withstand shining, flashing lights, shapes, and symbols, it’s Geometry Wars.
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